class_name = "CPlane"
object_name = "Spitfire Mk.XIVe"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS] //      .   (     )
x= -0.12, 0.27
y= -0.15, 0.06
z= -0.14, 0.14
[END]

[OPEN_COCKPIT_LIMITS] //         .  
x= -0.12, 0.27
y= -0.15, 0.25
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/SpitfireMkXIVe/SpitfireMkXIVe.mgm",true,true
VisualImage=1,"graphics/planes/SpitfireMkXIVe/SpitfireMkXIVe-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/SpitfireMkXIVe_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/SpitfireMkXIVe_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/SpitfireMkXIVe/SpitfireMkXIVe_Phys.col"
HitBody="graphics/planes/SpitfireMkXIVe/SpitfireMkXIVe.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/SpitfireMkXIVe.cfg"
HidePeriodAfterExplosion = 3.0

[attach=0]
	position= -1.5, -0.07, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Spit9_RAF43.txt"
[end]

[attach=1]
	position= -1.13, 0.91, -0.85
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt" //       .    .
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\SpitfireMkXIVe.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 10.0 //    

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"

//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Spitfire_Mk_XIVe"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 0.779, -0.431, -2.045 //      (  )
Gun_Coord1= 1.304, -0.412, -2.231 //      (  )
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord= -0.159, 0.222, 0.0 // : ",          "

FlarePos= -1.4, 0.7, 0.37
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 200.0, 900.0, 1000.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//      (03.11.2022 )


//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0011, 1, 00430, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.1, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.1, "" //      ( )
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 

CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0353, 3, 02361, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 3, 08257, 0.0, "smooth_wrap", 0.2, ""  //    -      ()
CockpitArg = -2, 0402, 2, 08256, 0.0, "smooth_wrap", 0.2, ""  //    -      ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1400, 1, 08561, 0.0, "smooth_wrap",  0.1, "" //    

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM  ( RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //     

CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, ""  //    ()

CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0354, 3, 02362, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 0, 04324, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0431, 2, 04320, 0.5, "smooth_clamp", 0.1, "" //     ()

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0435, 0, 04329, 0.0, "smooth_clamp", 0.1, "" //    -   . 4350   P-39
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0462, 2, 05721, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05722, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0600, 1, 09101, 0.5, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0454, 0, 09140, 0.0, "smooth_clamp", 0.2, "" //   Bombs

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //  "GUNS SIGHT & CAMERA"

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_wrap",  0.2, "" //    
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     ( -   -  )
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0455, 0, 09171, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 1, 09172, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 2, 09173, 0.000, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0650, 1, 09000, 0.0, "smooth_clamp", 0.1, "" //    ( )

CockpitArg = -2, 0850, 0, 07000, 0.5, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.2, "" //        

CockpitArg = -2, 0466, 1, 04306, 0.0, "smooth_clamp", 0.2, "" // F24  
CockpitArg = -2, 0466, 2, 04307, 0.0, "smooth_clamp", 0.2, "" // F24 
CockpitArg = -2, 0466, 3, 04308, 0.0, "smooth_clamp", 0.2, "" // F24 

CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.2, "" //  


GunsightPosition = -0.925, 0.633, 0.000 //  

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  - 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.037, 0.007, -0.267
		Mass = 54.823
	[end]

	[AdditionalElement] //  - 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.572, -0.253, 0.168
		Mass = 94.0
	[end]
	
		[AdditionalElement]	//   1
		AttachToPart = "^1_Fuse_Ctl_10"
		Position = -4.325, -0.09, 0.101
		Mass = 25.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   2
		AttachToPart = "^1_Fin_Ctl_1"
		Position = -5.817, 0.902, 0
		Mass = 15.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.205, -0.426, -2.067	//     +  
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.073	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.460, 5.445, 5.072, 0.026, -0.145, -0.069 //     +  (   )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, -2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.438, -0.475, -2.046 //    .
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 //   
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, -2.042 //    
		CartridgeCasesEjectionSpeed = 0, -2, 0 //      
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
	GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.205, -0.426, 2.067	//     +   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.073	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.460, 5.445, 5.072, 0.026, 0.145, 0.069 //     +  (   )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, 2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055	//  
		DefaultGunDragPosition = 0.438, -0.475, 2.046	//    .
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.076, -0.391, -2.246	//     +   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.595, 25.241, 24.980, -0.567, 0.359, -0.056 //    + 
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, -2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.011
		DefaultGunDragPosition = 0.223, -0.387, -2.200
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, -2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.076, -0.391, 2.246	//     +   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.595, 25.241, 24.980, -0.567, -0.359, 0.056 //    + 
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, 2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.011
		DefaultGunDragPosition = 0.223, -0.387, 2.200
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, 2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end] 

[WeaponMode=1]
	WMname="SpitfireMkXIVe_500x1" // + 500  
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="SpitfireMkXIVe_250x2" // + 250 . 
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="SpitfireMkXIVe_Mirror" //  
	WMgroup="3"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0" //    "   ?"
		Position = -1.09, 0.90, 0.0
		Mass = 1.0
		CxaS = 0.003
	[end]
[end]

[WeaponMode=4]
	WMname="SpitfireMkXIVe_Wingtips" //   
	WMgroup="4"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="SpitfireMkXIVe_Camera" //    "   ,     "
	WMgroup="5"
	PlaneModArg=19005
	PayloadAdditionalArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_Fuse_Ctl_5"
		Position = -2.855, 0.395, -0.075
		Mass = 31.964
	[end]
[end]

[WeaponMode=6]
	WMname="SpitfireMkXIVe_SimpleGunsight" //   
	WMgroup="6"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=7]
	WMname="SpitfireMkXIVe_150GradeFuel" // 150  
	WMgroup="7"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="SpitfireMkXIVe_Exhaust" //  
	WMgroup="8"
	PlaneModArg=19006
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]


//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-5
	AnimationVal=0.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + GPB500 ( )

[Ammunition=1]
	WeaponModes=1,-2,-5
	AnimationVal=0.55
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

// + 2*GPB250 ( )

[Ammunition=2]
	WeaponModes=2,-1,-5
	AnimationVal=0.65
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

// + GPB500 ( ) + 2*GPB250 ( )

[Ammunition=3]
	WeaponModes=12,-5
	AnimationVal=0.75
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

// 

[Ammunition=4]
	WeaponModes=-1,-2,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

//  

[Ammunition=5]
	WeaponModes=45,-1,-2
	AnimationVal=0.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + GPB500 ( )

[Ammunition=6]
	WeaponModes=451,-2
	AnimationVal=0.55
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

// + 2*GPB250 ( )

[Ammunition=7]
	WeaponModes=452,-1
	AnimationVal=0.65
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

// + GPB500 ( ) + 2*GPB250 ( )

[Ammunition=8]
	WeaponModes=4512
	AnimationVal=0.75
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=0
[end]

// 

[Ammunition=9]
	WeaponModes=45,-1,-2
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

// 

[Ammunition=10]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=11]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=12]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=13]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=14]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=15]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=16]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=17]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=18]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=19]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=20]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=21]
	WeaponModes=-1,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 250   12.799 (  Browning.50)
	ExpendableMass = 35.153
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 75   75 -   20110 (  Hispano Mk.II)
	ExpendableMass = 30.617
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   GPB500

[attach=20]
	position= -0.120, -1.066, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   GPB250

[attach=21]
	position= 0.034,-0.801, -2.200
	convex = "^1_WingL_Mid_0"
	rotation= -8.0, 0, 0.0
[end]

[attach=22]
	position= 0.034,-0.801, 2.200
	convex = "^1_WingR_Mid_0"
	rotation= 8.0, 0, 0.0
[end]

//   

[attach=23]
	position= -5.31, -0.19, 0.0
	convex = "^1_Fuse_Ctl_10"
	rotation= 0.0, 0, -8
[end]
[attach=24]
	position= -0.148, -0.179, -4.898
	convex = "^1_WingL_Out_0"
	rotation= -8.0, 0, -1
[end]
[attach=25]
	position= -0.148, -0.179, 4.898
	convex = "^1_WingR_Out_0"
	rotation= 8.0, 0, -1
[end]

//   GPB500

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.120, -1.066, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//   GPB250

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, -2.200
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, 2.200
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=6]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=7]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=9]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=12]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=15]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=18]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.19, 0.0
	Convex = "^1_Fuse_Ctl_10"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, -4.898
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.148, -0.179, 4.898
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   .   3,     0,0,0  ,      
ObjectRadius=6.8

[Entrance] //     
	EntrancePos = -1.5, -0.07, 0
	EntranceRot = 0,0,0
	JumpDir = 0,1,-4
[end]
[Entrance]
	EntrancePos= -1.5, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//    (,    "")
SectorLimits  = -180.0, -174.0,  -2.0, +90.0
SectorLimits  = -174.0, -165.0,  -8.0, +90.0
SectorLimits  = -165.0, -150.0, -20.0, +90.0
SectorLimits  = -150.0, -100.0, -38.0, +90.0
SectorLimits  = -100.0,  -85.0, -22.0, +90.0
SectorLimits  =  -85.0,  -68.0,  -7.5, +90.0
SectorLimits  =  -68.0,  -55.0, -12.0, +90.0
SectorLimits  =  -55.0,  -35.0, -19.0, +90.0
SectorLimits  =  -35.0,  -23.0, -22.0, +90.0
SectorLimits  =  -23.0,  -10.0, -16.0, +90.0
SectorLimits =  -10.0,  +10.0,  -4.0, +90.0
SectorLimits =  +10.0,  +23.0, -16.0, +90.0
SectorLimits =  +23.0,  +35.0, -22.0, +90.0
SectorLimits =  +35.0,  +55.0, -19.0, +90.0
SectorLimits =  +55.0,  +68.0, -12.0, +90.0
SectorLimits =  +68.0,  +85.0,  -7.5, +90.0
SectorLimits =  +85.0, +100.0, -22.0, +90.0
SectorLimits = +100.0, +150.0, -38.0, +90.0
SectorLimits = +150.0, +165.0, -20.0, +90.0
SectorLimits = +165.0, +174.0,  -8.0, +90.0
SectorLimits = +174.0, +180.0,  -2.0, +90.0

//AIRPLANE DAMAGE

//    ,   ,   ,    ,    .

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4",  3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7",  3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0",   3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1",   3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4",  20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7",  20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0",    20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0",    20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0",  20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0",  20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4",  2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7",  2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0",   2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1",   2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4",  2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7",  2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0",    2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0",    2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 25.0

		BackArmor = 6.0
		FrontArmor = 1.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~gun02_ammo"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~gun03_ammo"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3
energyloss="Eng0_Blade4",true,2.5,1000 // 4

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 // .  1
energyloss="~wcooler02",true,0.7,10000 // .  2
energyloss="~ocooler01",true,0.7,10000 // . 
energyloss="~intercooler01",true,0.7,10000 // .  

//Armor

energyloss="~armor01",false,7.0,1 // 
energyloss="~armor02",false,6.0,1 // 
energyloss="~armor03",false,6.0,1 //  
energyloss="~armor04",false,6.0,1 //  
energyloss="~armor05",false,8.0,1 //  -  8
energyloss="~armor06",false,6.0,1 //    
energyloss="~armor07",false,6.0,1 //   
energyloss="~armor08",false,6.0,1 //     
energyloss="~armor09",false,6.0,1 //     

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1  //  
energyloss="GearL_0",true,4.0,1  // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1  //  
energyloss="GearR_0",true,4.0,1  // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1  //  
energyloss="GearC_1",true,4.0,1  //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000
energyloss="~gun02_ammo",true,0.7,20000
energyloss="~gun03_ammo",true,0.7,20000
energyloss="~gun04_ammo",true,0.7,20000

energyloss="~gun01",true,4.0,1
energyloss="~gun02",true,4.0,1
energyloss="~gun03",true,4.0,1
energyloss="~gun04",true,4.0,1


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=165
max_CAS=720

DangerAoA = 15.0                            // -   
CriticalAoA = 19.0							//   
Maxny = 9.0									// - 
DangerV = 756.0								//    
MaxGearV = 255.0							// -      
MaxFlapV = 255.0							// -     
TakeOffV = 195.0							//   
ClimbV = 180.0								//      (/)
DescendV = 125.0							//     (/)
minV = 175.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 135.0					// -    
//CylinderHeadMaxTemperature = 260.0		// -     
